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NASCAR 26 September DLC Pack: 40 Paint Schemes and 30+ Firesuits Now Live
NASCAR 26’s September DLC pack adds 40 paint schemes from the Cup and O’Reilly Auto Parts Series, plus 30+ firesuits. Available now as standalone, Gold Edition, or Season Pass.
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NASCAR 26 Career Mode Getting Started: Your First Race and What to Expect
NASCAR 26 is out and Career Mode is live. Here is exactly how the career kicks off, from your Peak Performance licensing session with Jamie McMurray at Daytona to your first race in the General Tire 200 and what happens after the checkered flag drops.
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NASCAR 26 Career Mode: Race Shop Guide
The Race Shop unlocks after your first ARCA race in NASCAR 26 Career Mode. Here’s what each section does and how to spend your starting budget wisely.
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NASCAR 26 Career Mode: Facility Improvements Guide (All 4 ARCA Upgrades)
The Facilities section in NASCAR 26 Career Mode opens at the ARCA level with four permanent upgrades that change how your season operates. Here is what each one does, why the order matters, and how the system expands as you move up the NASCAR ladder.
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NASCAR 26 Day-One Patch
iRacing Studios pushed a Day-One Patch for NASCAR 26 across Xbox, PlayStation, and Steam on September 15. Here’s what got fixed and what’s still on the list.
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NASCAR 26 September 16-17 Patches
NASCAR 26 pushed two more patches on September 16 and 17 — fixing multiplayer lobbies, adding steering wheel support, addressing Career Mode crashes, and more across all platforms.
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NASCAR 26 September 18 Patch Notes
NASCAR 26’s September 18 patch adjusts the AI Skill Range slider, changes the default player count for All Tracks multiplayer lobbies, and fixes a best lap display bug in online sessions. Here’s everything in the notes.
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NASCAR 26 September 21 Update
The NASCAR 26 September 21 update addresses a general sporadic crash and a Career Mode crash on Xbox, PlayStation, and Steam. Here is what changed and how to apply it.
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NASCAR 26 Patch Notes: Three Post-Launch Updates Since September 18
NASCAR 26 has pushed three patches since its September 18 launch, covering online lobby fixes, Career mode improvements, and stability across September 16, 21, and 23.
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NASCAR 26 September 25 Patch Notes
The September 25 patch for NASCAR 26 is live. Career mode sponsors are now awarding correctly, ARCA driver ratings got a round of updates, the multiplayer lobby UI freeze is gone, and a handful of paint scheme corrections made the cut too.
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NASCAR 26 September 23 Patch Notes
The NASCAR 26 September 23 patch is live on Xbox, PlayStation, and Steam. It fixes the female driver cinematic bug, adds a car adjustment slider to multiplayer lobbies, and polishes Career mode in three ways.
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NASCAR 26 Dev Diary 3: Career Mode Goes Deeper, Chase Goes Standalone
NASCAR 26 Developer Diary 3 runs through the Career Mode overhaul, Jamie McMurray coaching, standalone Chase mode, a paint kit that jumped to 50 shapes, and more ahead of the September 18 launch.
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NASCAR 26 AI DNF: What Happens When AI Drivers Can Actually Retire from Races
For the first time in the franchise, NASCAR 26 AI drivers can retire mid-race. Here is what it actually means for race strategy and why an ever-changing field changes how you race.
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NASCAR 26 Will Let You Edit Every Driver’s Ratings
NASCAR 26 driver ratings are split across seven track-type categories, all editable by the player. Here’s how the system works and what we still don’t know about Career Mode support.
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NASCAR 26 Dev Diary Episode 01: Dynamic Tracks, Chase Mode, Burnouts, and More Explained
iRacing Studios’ first NASCAR 26 Dev Diary revealed the dynamic track system, a standalone Chase Mode, burnouts, cross-platform multiplayer, AI DNFs, and two new circuits. Here is the full breakdown of Episode 01.
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iRacing NASCAR Game: Why This Franchise Is Here to Stay
The iRacing NASCAR game franchise is built for the long haul. Lead developer Matt Lewis explains why nothing from the old Heat games survived and what that means for the future.
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NASCAR 26 Missing Features: What Didn’t Make It and Why
NASCAR 26 is missing terminal damage, split screen, spectator mode, and silly season. Lead developer Matt Lewis explained the reason behind each decision.
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NASCAR 26 Damage: Why It’s Still the Hardest Problem
NASCAR 26 damage is still limited by the computational cost of soft-body physics on a 40-car console field. Lead developer Matt Lewis gave the most detailed explanation anyone on this franchise has offered.
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NASCAR 26 Career Mode: What’s New and What’s Still Coming
NASCAR 26 career mode adds custom car use in Championship Mode. Silly season, team ownership, and driver hiring are confirmed for the roadmap but not in this release.
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NASCAR 26 Dev Diary Ep. 02: Controllers and Car Handling
iRacing Studios developers Mike Bergh and Steve Reis walk through NASCAR 26 controller settings and car handling in the second developer diary, out today ahead of the September 18 launch.
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NASCAR 26 AI Improvements: Pit Logic and Driver Ratings
NASCAR 26 AI improvements fix the driver rating variance that made ARCA fields unrealistic and address pit road entry logic that gave AI an unfair edge.
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NASCAR 26 Peak Performance Training Mode Explained
NASCAR 26 Peak Performance mode evaluates how you drive and recommends an AI difficulty level, solving the cold boot problem that has existed in NASCAR games for years.
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NASCAR 26: The 5 Features Developers Are Still Working Toward
iRacing Studios’ Director of Production Matt Lewis sat down with Traxion and shared five things the team wants to build into future NASCAR releases, from split-screen to terminal damage. Here is where the game stands and where it is headed.
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