NASCAR 26 Dev Diary Ep. 02: Controllers and Car Handling
iRacing Studios developers Mike Bergh and Steve Reis walk through NASCAR 26 controller settings and car handling in the second developer diary, out today ahead of the September 18 launch.
iRacing Studios developers Mike Bergh and Steve Reis walk through NASCAR 26 controller settings and car handling in the second developer diary, out today ahead of the September 18 launch.
NASCAR 26 AI improvements fix the driver rating variance that made ARCA fields unrealistic and address pit road entry logic that gave AI an unfair edge.
NASCAR 26 Peak Performance mode evaluates how you drive and recommends an AI difficulty level, solving the cold boot problem that has existed in NASCAR games for years.
iRacing Studios’ Director of Production Matt Lewis sat down with Traxion and shared five things the team wants to build into future NASCAR releases, from split-screen to terminal damage. Here is where the game stands and where it is headed.
NASCAR 26 paint booth jumps from 7-8 layers per panel to 50, with left-right mirroring now supported. Here’s what that means for building custom paint schemes.
NASCAR 26 graphics include volumetric clouds, dynamic lighting, motion blur, and a new particle system. Lead developer Matt Lewis called it his proudest achievement in the game.
NASCAR 26 physics changes center on the tire model, making brake lockup easier to trigger and the car harder to drive overall. Dynamic track surface is also in for the first time.
NASCAR 26 force feedback got a proper overhaul: adjustable centering spring, more hardware testing, and iRacing sim team input. Here’s what’s different from N25.
NASCAR 26 releases September 18, 2026 for the standard edition, September 15 for Gold Edition. All platforms launch simultaneously. Here’s what each edition includes.
NASCAR 26 cross-platform multiplayer connects Xbox, PlayStation, and PC in the same lobbies, with password-protected rooms for leagues. Here’s exactly how the system works.