NASCAR 26 September 23 Patch Notes
The NASCAR 26 September 23 patch is live on Xbox, PlayStation, and Steam. It fixes the female driver cinematic bug, adds a car adjustment slider to multiplayer lobbies, and polishes Career mode in three ways.
The NASCAR 26 September 23 patch is live on Xbox, PlayStation, and Steam. It fixes the female driver cinematic bug, adds a car adjustment slider to multiplayer lobbies, and polishes Career mode in three ways.
NASCAR 26 Developer Diary 3 runs through the Career Mode overhaul, Jamie McMurray coaching, standalone Chase mode, a paint kit that jumped to 50 shapes, and more ahead of the September 18 launch.
For the first time in the franchise, NASCAR 26 AI drivers can retire mid-race. Here is what it actually means for race strategy and why an ever-changing field changes how you race.
NASCAR 26 driver ratings are split across seven track-type categories, all editable by the player. Here’s how the system works and what we still don’t know about Career Mode support.
iRacing Studios’ first NASCAR 26 Dev Diary revealed the dynamic track system, a standalone Chase Mode, burnouts, cross-platform multiplayer, AI DNFs, and two new circuits. Here is the full breakdown of Episode 01.
The iRacing NASCAR game franchise is built for the long haul. Lead developer Matt Lewis explains why nothing from the old Heat games survived and what that means for the future.
NASCAR 26 is missing terminal damage, split screen, spectator mode, and silly season. Lead developer Matt Lewis explained the reason behind each decision.
NASCAR 26 damage is still limited by the computational cost of soft-body physics on a 40-car console field. Lead developer Matt Lewis gave the most detailed explanation anyone on this franchise has offered.
NASCAR 26 career mode adds custom car use in Championship Mode. Silly season, team ownership, and driver hiring are confirmed for the roadmap but not in this release.
iRacing Studios developers Mike Bergh and Steve Reis walk through NASCAR 26 controller settings and car handling in the second developer diary, out today ahead of the September 18 launch.